Monday, November 21, 2011

Academic Analysis


The article that I found was on Game and Culture journal. The article that I found interesting was titled “Learning Real-Life Lessons From Online Games”. The article tries to look deeper into the environments that games are exposed to and how that actually affects real-life decisions and what type of reactions can be sparked from them. The experiment was designed on an ethnographic investigation using text-based gaming environments. The goal of the experiment was to analyze the dynamics of technical acculturation and to see how self-expression was effected by this type of interaction. The article continues to discuss the consequences and how the effects of the consequences change the context of the game for the individuals.
                After reading this article I starting thinking about experiences that I have had in online games. It’s pretty cool to see that if a game has less interaction and less consequence for the party involved that they natural do not expose themselves truly and can more likely than not act out in different forms that are not socially normal. Where juxtaposed to this, you see that an individual will become more amerced and take a role if the context is relevant and influential to them. If there are relevant consequences to the individual participating they are much more likely to have a higher self-expression that is more true to who they are.
                This is very interesting to see studies done on this type of interaction because the online gaming world is directly affected all the time by the environment that a person makes themself susceptible to. I have witnessed new people come into a MMOPRG environment being very enthusiastic and then they are faced with a bully who is overly aggressive and you can see that person’s attitude change dramatically because of just one isolated incident. Now that persons experience is ruined by someone else who is projecting their feelings in that environment in a completely different way.

Lange, P. E. L. (2010). Learning real-life lessons from online games. Game & Culture Journal. Retrieved from http://gac.sagepub.com/content/6/1/17.abstract




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